Galactic Civilizations Wiki
m (fixed emphasis)
(Corrected terraforming info for secondary planet and added moons/rings)
Tag: Visual edit
 
(6 intermediate revisions by 5 users not shown)
Line 1: Line 1:
 
A '''custom race''' can be created by the player in ''[[Galactic Civilizations II]]''. This feature allows the player to create a different race than the [[Race|major races]] that are playable in the game.
 
A '''custom race''' can be created by the player in ''[[Galactic Civilizations II]]''. This feature allows the player to create a different race than the [[Race|major races]] that are playable in the game.
   
Each custom race is allowed 10 points, and these may be used towards [[Racial ability|racial abilities]].
+
Each custom race is allowed 10 [[points]], and these may be used towards [[Racial bonuses|racial abilities]].
   
  +
== Race Info ==
[[Category: Concepts]][[Category: Game features]]
 
  +
*Official Name: Custom race
  +
*[[Alignment]]: [[Neutral]] (50)
  +
*Short name: Custom
  +
*Leader: Generic Leader
  +
*Homeworld: Custom Homeworld - Class 10 (13 when fully terraformed), has a [[Planet|moon]] (+10% manufacturing bonus)
  +
* Adjacent Habitable Planet: Custom Homeworld II - Class 4 (13 or 16 when fully terraformed in TA)
  +
*Homestar: Custom Star
  +
  +
== Starting Technologies ==
  +
Any totaling 200.
  +
  +
== [[Racial bonuses]] ==
  +
*[[Soldiering]]: +25 (inherent bonus)
  +
*[[Loyalty]]: +20 (inherent bonus)
  +
*[[Logistics]]: +6 (inherent bonus,not removable)
  +
  +
*Inherent ability point equivalency: 4.5
  +
*Left over points for customization: 15 (TA)
  +
  +
Inherent bonuses are special bonuses that each preset race has on the top of the standard 10 points. You can remove all other bonuses to yield the standard total of 10 point available for customization.
  +
  +
Inherent bonuses disappear if you try to customize that ability by selecting an option in that category.
  +
  +
Other bonuses like Logistics and Miniaturization can never be removed or changed.
  +
  +
Note that while custom races have obviously the highest customization points, and can choose their super ability, their tech tree is somewhat bland, and they cannot achieve exceptional skills that some races can. As well, generally the value of their inherent + custom points is middle of the road, so to make themselves truly exceptional in one field, they pretty much have to neglect others, making them less well rounded overall compared to other races.
  +
[[Category:Major races]]
  +
[[Category: Outside the box]]
 
[[Category: Game features]]

Latest revision as of 13:47, 23 October 2014

A custom race can be created by the player in Galactic Civilizations II. This feature allows the player to create a different race than the major races that are playable in the game.

Each custom race is allowed 10 points, and these may be used towards racial abilities.

Race Info[]

  • Official Name: Custom race
  • Alignment: Neutral (50)
  • Short name: Custom
  • Leader: Generic Leader
  • Homeworld: Custom Homeworld - Class 10 (13 when fully terraformed), has a moon (+10% manufacturing bonus)
  • Adjacent Habitable Planet: Custom Homeworld II - Class 4 (13 or 16 when fully terraformed in TA)
  • Homestar: Custom Star

Starting Technologies[]

Any totaling 200.

Racial bonuses[]

  • Inherent ability point equivalency: 4.5
  • Left over points for customization: 15 (TA)

Inherent bonuses are special bonuses that each preset race has on the top of the standard 10 points. You can remove all other bonuses to yield the standard total of 10 point available for customization.

Inherent bonuses disappear if you try to customize that ability by selecting an option in that category.

Other bonuses like Logistics and Miniaturization can never be removed or changed.

Note that while custom races have obviously the highest customization points, and can choose their super ability, their tech tree is somewhat bland, and they cannot achieve exceptional skills that some races can. As well, generally the value of their inherent + custom points is middle of the road, so to make themselves truly exceptional in one field, they pretty much have to neglect others, making them less well rounded overall compared to other races.