Farms raise the population capacity by producing food for colonists.
Basic Farming[]
Improvement Name | Basic Farming |
Short Description | Increases population cap. |
Improvement Type | Normal Project |
Build Cost | 50 |
Prerequisites | Nothing |
Improvement Effects | Food +4 (+3 in DA) |
Obsoletes | |
Long Description | Grow enough food to feed 4 billion more people. |
Xeno Farming[]
Improvement Name | Xeno Farming |
Short Description | Increases population cap. |
Improvement Type | Normal Project |
Build Cost | 100 |
Prerequisites | Xeno Farm Construction |
Improvement Effects | Food +6 (+5 in DA) |
Obsoletes | Basic Farming |
Long Description | Grow enough food to feed 6 billion people. |
Intensive Farming[]
Improvement Name | Intensive Farming |
Short Description | Increases population cap. |
Improvement Type | Normal Project |
Build Cost | 120 |
Prerequisites | Xeno Farm Construction II |
Improvement Effects | Food +8 (+6 in DA) |
Obsoletes | Xeno Farming |
Long Description | Grow food for your colonists using the latest in sustainable intensive farming. |
Advanced Farming[]
Improvement Name | Advanced Farming |
Short Description | Increases population cap. |
Improvement Type | Normal Project |
Build Cost | 150 |
Prerequisites | Xeno Farm Construction III |
Improvement Effects | Food +10 (+7 in DA) |
Obsoletes | Intensive Farming |
Long Description | Grow food for your colonists using the latest in sustainable intensive farming. |