The hull is the foundation of the ship. It determines the initial hardpoints that components can be mounted to and the amount of space that can be used for mounting components. It also modifies the size of the components to be mounted: a smaller hull has smaller components, slightly offsetting the loss of space. Finally it sets the initial number of hitpoints for the ship.
Hulls are classified by their size, as well as their type. Cargo hulls possess a great deal of space for components, but are very weak in terms of hitpoints.
The hull type gives the base values for size, HP and sensors. Add in technology and racial bonuses to obtain the real value.
Dread Lords (DL):
|Medium||Medium Scale Building||38||80||16||3||4|
|Large||Large Scale Building||55||110||30||3||6|
|Huge||Massive Scale Building||80||160||50||4||8|
Dark Avatar (DA), Twilight of the Arnor (TA):
|Medium||Medium Scale Building||48||80||20||3||5|
|Large||Large Scale Building||80||160||42||3||7|
|Huge||Massive Scale Building||150||320||84 (TA: 90)||4||10|
Hulls by Race
- Altarian Hulls: Used by Altarians, Korx
- Drengin Hulls: Used by Drengin, Korath
- Human Hulls: Used by Humans, Arceans
- Torian Hulls: Used by Torians, Iconians, Drath
- Yor Hulls: Used by Yor, Thalans, Krynn
- Dread Lord Hulls: Used by Dread Lords
Note: Even though the hull appearances differ by race, there is no difference in hull abilities by race.