- 1.01 Change Log
- 1.0X.09 Change Log
- 1.0X.10 Change Log
- 1.11 Change Log
- 1.1 BETA 2 Change Log
- 1.1 BETA 3A Change Log
- 1.1 BETA 3 Change Log
- 1.1 BETA 4A Change Log
- 1.1 BETA 4 Change Log
- 1.1 BETA Change Log
- 1.1 FINAL Change Log
- 1.2 Change Log
- 1.31 Change Log
- 1.3 Change Log
- 1pp
- Adamantium Armor (Armor)
- Adamantium Armor (Technology)
- Adamantium Armor II (Armor)
- Adamantium Armor II (Technology)
- Adv. Market Center
- Adv. Planetary Defense
- Adv Troops Module
- Advanced Computing
- Advanced Deflectors (Shield)
- Advanced Deflectors (Technology)
- Advanced Diplomacy
- Advanced Farming
- Advanced Force Fields (Shield)
- Advanced Force Fields (Technology)
- Advanced Hulls
- Advanced Life Support
- Advanced Logistics
- Advanced Miniaturization
- Advanced Trade
- Advanced Troop Mod
- Advanced module
- Advantage factor
- Aereon Missile Defense (Point Defense)
- Aereon Missile Defense (Technology)
- Akilians
- Alan Bradley
- Alignment
- Alignment specific strategies
- Alliance
- Alliances
- Altarian Hulls
- Altarian Prophecy
- Altarian Republic
- Altarian Resistance
- Altarian strategies
- Andians
- Anomalies
- Anti-Matter Torp
- Anti-Matter Torp II
- Anti-Matter Torp III
- Anti-Matter Torpedo
- Anti-Matter Torpedo II
- Anti-Matter Torpedo III
- Aphrodisiac
- Approval
- Arcean Empire
- Arcean strategies
- Armor
- Armor Plating
- Armor Theory
- Arnor
- Arnorian Battle Armor (Armor)
- Arnorian Battle Armor (Technology)
- Artificial Intelligence
- Artificial Slave Center
- Arvanitians
- Avatar
- Background story
- Balanced Vision
- Banking Center
- Barriers (Shield)
- Barriers (Technology)
- Barriers III (Shield)
- Barriers III (Technology)
- Barriers II (Shield)
- Barriers II (Technology)
- Basic Factory
- Basic Farming
- Basic Lab
- Basic Logistics
- Basic Miniaturization
- Battle Axe
- Battle Hammer
- Battleship
- Beam Weapon
- Beam Weapon Theory
- Beyond Mortality
- Black Hole Eruptor
- Black Hole Generator
- Black Hole Gun
- Blackhole Eruptor
- Blockade Rush
- Bugs and Requested Features
- Campaign
- Campaign and Scenario Modding
- Carinoids
- Chaff (Point Defense)
- Chaff (Technology)
- Cheats and keyboard shortcuts
- Civilization Capital
- Civilization Manager
- Colony Management
- Colony Ship
- Colony governor screen
- Colony module
- Combat
- Combat Transport
- Command line options
- Commonly used numbers
- Concepts of Malice
- Concepts of Righteousness
- Constructor
- Constructor module
- Core ship
- Corvette
- Courage
- Creativity Bonus
- Credits
- Cruiser
- Cultural Conquest
- Cultural Domination
- Cultural Exchange Center
- Cultural Insurrection
- Culture
- Culture Ability
- Custom Empire
- Custom race
- Custom race strategies
- DA Theme Lyrics
- Dark Avatar
- Dark Avatar Manual Updates - Beta 1
- Dark Avatar chat log
- Dark Yor
- Dark avatar
- Data Modding
- Debians
- Decommission
- Deeper Knowledge
- Defender
- Defense
- Defense Bonus
- Defense Technology
- Deflectors (Shield)
- Deflectors (Technology)
- Depression
- Destroyer
- Dictatorship
- Difficulty level
- Diplomacy
- Diplomacy Ability
- Diplomacy Bonus
- Diplomatic Relations
- Diplomatic Technology
- Diplomatic Translators
- Discovery Sphere
- Disruptors (Technology)
- Disruptors (Weapon)
- Disruptors III (Technology)
- Disruptors III (Weapon)
- Disruptors II (Technology)
- Disruptors II (Weapon)
- Dominion of Korx
- Doom Ray (Technology)
- Doom Ray (Weapon)
- Drath Legion
- Drath strategies
- Dread Lord Hulls
- Dread Lord Strategy
- Dread Lords
- Dreadnought
- Drengin Empire
- Drengin strategies
- Droid Sentries (Point Defense)
- Droid Sentries (Technology)
- Droid Sentries III (Point Defense)
- Droid Sentries III (Technology)
- Droid Sentries II (Point Defense)
- Droid Sentries II (Technology)
- Duralthene Armor (Armor)
- Duralthene Armor (Technology)
- Duranthium
- Duranthium Armor
- Duranthium Armor II
- Duranthium Armor III
- Duranthium II
- Duranthium III
- Dynamic Shielding
- Dynamic Shields
- ECM (Point Defense)
- ECM (Technology)
- ECM III (Point Defense)
- ECM III (Technology)
- ECM II (Point Defense)
- ECM II (Technology)
- Economic Capital
- Economic starbase
- Economic strategies
- Economics Bonus
- Economy
- Eleys Mue
- Embassy
- Empathic Tactical Center
- Engineering Technology
- Engines
- Enhanced Deflectors (Shield)
- Enhanced Deflectors (Technology)
- Enhanced Factory
- Enhanced Logistics
- Enhanced Miniaturization
- Enhanced Tri-Strontium
- Entertainment Center
- Entertainment Network
- Espionage
- Espionage Bonus
- Evil
- Evil Strategies
- Experience
- Expert Diplomacy
- Expert Logistics
- Expert Miniaturization
- Extended Life Support
- Extreme Entertainment
- Extreme Stadium
- Eyes of the Universe
- Factories
- Factory
- Farm
- Federalists
- Fire Hawk
- Fleet
- Fleet combat
- Food
- Force Field
- Force Fields
- Freighter
- Frictionless Clothing
- Fundamentalists
- Furan
- Fusion Reactors
- GalCiv2 Theme Lyrics
- GalCiv:Jewelry
- GalCiv 2 Ability Overview
- Galactic Achievements
- Galactic Bazaar
- Galactic Civilizations
- Galactic Civilizations II
- Galactic Civilizations III
- Galactic Civilizations IV
- Galactic Civilizations Wiki
- Galactic Guide Book
- Galactic Privateer
- Galactic Showcase
- Galactic Stock Exchanges
- Galactic Understanding
- Galactic Warfare
- Galaxy
- Galaxy setup
- Game Options
- Gameplay
- Gameplay Questions
- Gameplay problems
- General Gameplay Strategies
- General Life Support
- Good
- Good Strategies
- Good and Evil
- Governments
- Governors
- Graphics Modding
- Graviton Driver (Technology)
- Graviton Driver (Weapon)
- Graviton Driver III (Technology)
- Graviton Driver III (Weapon)
- Graviton Driver II (Technology)
- Graviton Driver II (Weapon)
- Graviton Driver IV (Technology)
- Graviton Driver IV (Weapon)
- Gravity Accelerators
- Grid
- HD Spike Driver (Technology)
- HD Spike Driver (Weapon)
- HD Spike Driver III (Technology)
- HD Spike Driver III (Weapon)
- HD Spike Driver II (Technology)
- HD Spike Driver II (Weapon)
- HD Spike Driver IV (Technology)
- HD Spike Driver IV (Weapon)
- Habitat Improvement
- Hall of Empathy
- Hardened Hull Design
- Harmony Crystals
- Harpoon (Technology)
- Harpoon (Weapon)
- Harpoon III (Technology)
- Harpoon III (Weapon)
- Harpoon II (Technology)
- Harpoon II (Weapon)
- Help Desk
- Historical Assimilation
- Hitpoints
- Hitpoints Bonus
- Hot Seat Game
- Hull
- HyperDrive
- HyperWarp
- HyperWarp II
- HyperWarp III
- Hyper Computers
- Hyperion Fleet Defense
- Hyperion Logistics System
- Hyperion Matrix
- Hyperion Re-Supply Center
- Hyperion Shipyard
- Hyperion Shrinker
- I-League
- Iconian Refuge
- Iconian strategies
- Improvements
- Impulse Drive
- Impulse Drive Mark II
- Impulse Drive Mark III
- Industrial Revolution
- Industrial Sector
- Industrial Sector(Improvement)
- Industrial Sector(Technology)
- Industrialists
- Industry
- Influence
- Influence Bonus
- Influence Equations
- Influence starbase
- Influence strategies
- Inherent Bonus Summary
- Initial Colony
- Innovation Complex:
- Intensive Farming
- Interstellar Governments
- Interstellar Republic
- Invention Matrix
- Invulnerability Field (Shield)
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