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1 July 2008

30 June 2008

  • curprev 02:5502:55, 30 June 2008 24.165.12.125 contribs 427 bytes −1 Example: From 0-4 (average 2) to 1-4 (average 2.5) is an increase of 25% (2*.25 = .5) in actual damage.

28 May 2007

5 March 2006

  • curprev 23:2323:23, 5 March 2006 Steelviper talk contribs 191 bytes +43 emphasize article subject, add cat, links
  • curprev 19:5219:52, 5 March 2006 Draginol talk contribs 148 bytes +148 luck defined. by developer