Special resources are favorable conditions that may be found on certain tiles on a planet. Building a planetary improvement on a special resource will see that improvement receive a bonus based on the type of resource it is. Note that the bonus increases the capacity of the improvement, not necessarily its output. For example, a manufacturing improvement built on Rare Elements (+300% industry) will also require +300% BCs to be spent. So you should NOT think of these bonuses as "buy one improvment, get 1 (or 3 or 7) free".
Mystic Spring | +100% Approval | |
Ruins | +100% Influence | |
Fertile Soil | +100% Food | |
Splendid Soil | +300% Food | |
Mineral Deposit | +100% Industry | |
Rare Elements | +300% Industry | |
Precursor Mine | +700% Industry | |
Artifacts | +100% Research | |
Precursor Artifact | +300% Research | |
Precursor Library | +700% Research |
Notes[]
- These bonuses apply ONLY to the project/improvement built on them, not to the whole colony.
- These bonuses DO NOT apply to fractional bonuses like those from most Super Projects (including 'capitals'), nor do they affect Trade Goods or Galactic Achievements.