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− | '''Special resources''' are favorable conditions that may be found on certain tiles on a [[planet]]. Building a [[Planetary improvements|planetary improvement]] on a special resource will see that improvement receive a bonus based on the type of resource it is. Note that the bonus increases the ''capacity'' of the improvement, not necessarily its output. For example, a manufacturing improvement built on Rare Elements (+300% industry) will also require +300% [[BC]]s to be spent. So you should think of these bonuses as "buy one improvment, get 1 (or 3 or 7) free". |
+ | '''Special resources''' are favorable conditions that may be found on certain tiles on a [[planet]]. Building a [[Planetary improvements|planetary improvement]] on a special resource will see that improvement receive a bonus based on the type of resource it is. Note that the bonus increases the ''capacity'' of the improvement, not necessarily its output. For example, a manufacturing improvement built on Rare Elements (+300% industry) will also require +300% [[BC]]s to be spent. So you should NOT think of these bonuses as "buy one improvment, get 1 (or 3 or 7) free". |
+ | {| |
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− | [[Image:DistrictBonus |
+ | |[[Image:DistrictBonus MysticSpring.png]] |
+ | |Mystic Spring |
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+ | |- |
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+ | |[[Image:DistrictBonus Ruins.png]] |
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+ | |Ruins |
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+ | | +100% [[Influence]] |
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+ | |- |
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− | |||
+ | |Fertile Soil |
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− | + | | +100% [[Food]] |
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+ | |- |
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− | [[Image:DistrictBonus |
+ | |[[Image:DistrictBonus SplendidSoil.png]] |
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− | |||
+ | |- |
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+ | |Mineral Deposit |
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− | |||
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+ | |- |
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+ | |Rare Elements |
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− | + | | +300% [[Industry]] |
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+ | |- |
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− | [[Image:DistrictBonus |
+ | |[[Image:DistrictBonus PrecursorMine.png]] |
− | Precursor |
+ | |Precursor Mine |
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− | |||
+ | |- |
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+ | |Artifacts |
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+ | |- |
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+ | |Precursor Artifact |
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+ | |- |
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+ | |Precursor Library |
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+ | | +700% [[Research]] |
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+ | |} |
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* These bonuses apply ONLY to the project/improvement built on them, not to the whole colony. |
* These bonuses apply ONLY to the project/improvement built on them, not to the whole colony. |
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− | * |
+ | * These bonuses DO NOT apply to fractional bonuses like those from most [[Super Projects]] (including 'capitals'), nor do they affect [[Trade Goods]] or [[Galactic Achievements]]. |
[[Category:Planets]] |
[[Category:Planets]] |
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[[Category:Data and formulas]] |
[[Category:Data and formulas]] |
Latest revision as of 15:24, 24 October 2014
Special resources are favorable conditions that may be found on certain tiles on a planet. Building a planetary improvement on a special resource will see that improvement receive a bonus based on the type of resource it is. Note that the bonus increases the capacity of the improvement, not necessarily its output. For example, a manufacturing improvement built on Rare Elements (+300% industry) will also require +300% BCs to be spent. So you should NOT think of these bonuses as "buy one improvment, get 1 (or 3 or 7) free".
Mystic Spring | +100% Approval | |
Ruins | +100% Influence | |
Fertile Soil | +100% Food | |
Splendid Soil | +300% Food | |
Mineral Deposit | +100% Industry | |
Rare Elements | +300% Industry | |
Precursor Mine | +700% Industry | |
Artifacts | +100% Research | |
Precursor Artifact | +300% Research | |
Precursor Library | +700% Research |
Notes[]
- These bonuses apply ONLY to the project/improvement built on them, not to the whole colony.
- These bonuses DO NOT apply to fractional bonuses like those from most Super Projects (including 'capitals'), nor do they affect Trade Goods or Galactic Achievements.