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'''Special resources''' are favorable conditions that may be found on certain tiles on a [[planet]]. Building a [[Planetary improvements|planetary improvement]] on a special resource will see that improvement receive a bonus based on the type of resource it is. Note that the bonus increases the ''capacity'' of the improvement, not necessarily its output. For example, a manufacturing improvement built on Rare Elements (+300% industry) will also require +300% [[BC]]s to be spent. So you should think of these bonuses as "buy one improvment, get 1 (or 3 or 7) free".
+
'''Special resources''' are favorable conditions that may be found on certain tiles on a [[planet]]. Building a [[Planetary improvements|planetary improvement]] on a special resource will see that improvement receive a bonus based on the type of resource it is. Note that the bonus increases the ''capacity'' of the improvement, not necessarily its output. For example, a manufacturing improvement built on Rare Elements (+300% industry) will also require +300% [[BC]]s to be spent. So you should NOT think of these bonuses as "buy one improvment, get 1 (or 3 or 7) free".
  +
{|
 
[[Image:DistrictBonus Artifacts.png|left]]
+
|[[Image:DistrictBonus MysticSpring.png]]
  +
|Mystic Spring
Artifacts: +100% [[Research]]
 
 
| +100% [[Approval]]
 
  +
|-
[[Image:DistrictBonus FertileSoil.png|left]]
 
  +
|[[Image:DistrictBonus Ruins.png]]
Fertile Soil: +100% [[Food]]
 
  +
|Ruins
 
  +
| +100% [[Influence]]
[[Image:DistrictBonus MineralDeposits.png|left]]
 
  +
|-
Mineral Deposit : +100% [[Industry]]
 
 
|[[Image:DistrictBonus FertileSoil.png]]
 
  +
|Fertile Soil
[[Image:DistrictBonus MysticSpring.png|left]]
 
Mystic Spring: +100% [[Approval]]
+
| +100% [[Food]]
  +
|-
 
[[Image:DistrictBonus Ruins.png|left]]
+
|[[Image:DistrictBonus SplendidSoil.png]]
 
|Splendid Soil
Ruins: +100% [[Influence]]
 
 
| +300% [[Food]]
 
  +
|-
[[Image:DistrictBonus PrecursorArtifacts.png|left]]
 
 
|[[Image:DistrictBonus MineralDeposits.png]]
Precursor Artifact: +300% [[Research]]
 
  +
|Mineral Deposit
 
 
| +100% [[Industry]]
[[Image:DistrictBonus SplendidSoil.png|left]]
 
  +
|-
Splendid Soil: +300% [[Food]]
 
 
|[[Image:DistrictBonus RareElements.png]]
 
  +
|Rare Elements
[[Image:DistrictBonus RareElements.png|left]]
 
Rare Elements: +300% [[Industry]]
+
| +300% [[Industry]]
  +
|-
 
[[Image:DistrictBonus PrecursorLibrary.png|left]]
+
|[[Image:DistrictBonus PrecursorMine.png]]
Precursor Library: +700% [[Research]]
+
|Precursor Mine
 
| +700% [[Industry]]
 
  +
|-
[[Image:DistrictBonus PrecursorMine.png|left]]
 
 
|[[Image:DistrictBonus Artifacts.png]]
Precursor Mine: +700% [[Industry]]
 
  +
|Artifacts
 
 
| +100% [[Research]]
== Notes ==
 
  +
|-
 
 
|[[Image:DistrictBonus PrecursorArtifacts.png]]
  +
|Precursor Artifact
 
| +300% [[Research]]
  +
|-
 
|[[Image:DistrictBonus PrecursorLibrary.png]]
  +
|Precursor Library
  +
| +700% [[Research]]
  +
|}
 
==Notes==
 
* These bonuses apply ONLY to the project/improvement built on them, not to the whole colony.
 
* These bonuses apply ONLY to the project/improvement built on them, not to the whole colony.
*--- These bonuses DO NOT apply to 'capital' improvements, [[Trade Goods]], [[Super Projects]], or [[Galactic Achievements]].
+
* These bonuses DO NOT apply to fractional bonuses like those from most [[Super Projects]] (including 'capitals'), nor do they affect [[Trade Goods]] or [[Galactic Achievements]].
 
[[Category:Planets]]
 
[[Category:Planets]]
 
[[Category:Data and formulas]]
 
[[Category:Data and formulas]]

Latest revision as of 15:24, 24 October 2014

Special resources are favorable conditions that may be found on certain tiles on a planet. Building a planetary improvement on a special resource will see that improvement receive a bonus based on the type of resource it is. Note that the bonus increases the capacity of the improvement, not necessarily its output. For example, a manufacturing improvement built on Rare Elements (+300% industry) will also require +300% BCs to be spent. So you should NOT think of these bonuses as "buy one improvment, get 1 (or 3 or 7) free".

DistrictBonus MysticSpring Mystic Spring +100% Approval
DistrictBonus Ruins Ruins +100% Influence
DistrictBonus FertileSoil Fertile Soil +100% Food
DistrictBonus SplendidSoil Splendid Soil +300% Food
DistrictBonus MineralDeposits Mineral Deposit +100% Industry
DistrictBonus RareElements Rare Elements +300% Industry
DistrictBonus PrecursorMine Precursor Mine +700% Industry
DistrictBonus Artifacts Artifacts +100% Research
DistrictBonus PrecursorArtifacts Precursor Artifact +300% Research
DistrictBonus PrecursorLibrary Precursor Library +700% Research

Notes[]

  • These bonuses apply ONLY to the project/improvement built on them, not to the whole colony.
  • These bonuses DO NOT apply to fractional bonuses like those from most Super Projects (including 'capitals'), nor do they affect Trade Goods or Galactic Achievements.