Trade Goods are commodities that can only be created by one civilization, but which may be traded to other civilizations. Only the civilization in possession of the trade goods may give the benefit of the trade good to other civilizations.
Trade Goods include:
- Aphrodisiac: +50% population growth
- Diplomatic Translators: +25% diplomatic ability
- Frictionless Clothing: +10% morale bonus
- Gravity Accelerators: +1 base speed for all ships
- Harmony Crystals: +20% morale bonus
- Hyper Computers: +20% research
- Micro Repair Bots: +20% repair
- Nano Recorders: + 10% research
- Ultra Spices: +15% morale bonus
- Virtual Reality Modules: +12% morale bonus
- Xinathium Hull Plating: +15% hitpoints for all ships
Notes[]
- These bonuses apply to all planets unless otherwise specified.
Files[]
- File:Unique Building Techs.pdf (A list of all Unique buildings with their Tech requirements to help you easily outrun your opponents at building them, the file is printable)