| Technology Name | Xeno Engineering |
| Short Description | Allows us to consider how we are going to actually handle the construction of colonies and their support. |
| Technology Type | Economics |
| Research Cost | 50 |
| Prerequisites | None |
| Tech Leads to | Basic Logistics, Planetary Improvements, Xeno Research |
| Tech Provides | Social production +10, Mining Center |
| Long Description | Oh sure, let's just send a big old colony ship to some distant world with half a million people on board stuffed into little containers and it'll be alright. Not likely. Even if we choose nice worlds to colonize, half a million people would quickly starve to death and die off before they can even think about how a colony would support itself in the short-term. That's where Xeno Engineering comes in. We have put together a small set of basic technologies that will help a colony survive and even prosper. |
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